Mobile-specific experiments including responsive design, touch targets, and mobile checkout flows.
Across 14 mobile experiments, 7% resulted in a statistically significant win. Winning variants saw an average lift of +12.2%. Meanwhile, 1 test underperformed the control with an average drop of -13.5%.
12 experiments were inconclusive, meaning the difference between control and variant was not statistically significant. Inconclusive results are still valuable — they tell you what doesn't move the needle, so you can focus testing effort elsewhere.
These results come from real A/B tests with sample sizes ranging from hundreds to millions of visitors. Use them to inform your own mobile testing strategy and avoid repeating experiments that have already been run.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: The primary call-to-action on the mobile-app-onboarding isn't converting at its potential — design, copy, or placement may be the bottleneck.
Problem: Users arriving at the mobile can't efficiently find what they're looking for, increasing bounce rates.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: How prices are displayed on the mobile directly influences perceived value and willingness to buy.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Context: The primary call-to-action on the mobile isn't converting at its potential — design, copy, or placement may be the bottleneck.
Problem: Users arriving at the mobile can't efficiently find what they're looking for, increasing bounce rates.
Context: Mobile users experience the mobile differently — smaller screens, touch targets, and limited attention require purpose-built design.
Save your own experiments, get AI-powered test ideas, and build on patterns from 14+ real tests.
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